ACTIVE MODEL OF PROJECT TRAINING
Abstract
The practical use of the results and the value of the theoretical review offered in this paper is that the research analyzed modern pedagogical approaches to the implementation of educational technologies to determine the ideas regarding the methods for implementing and analyzing the effectiveness of using. This position paper is to show in the course of experienced and experimental work in student's groups also the model of a project and game training on fixing of practical skills of ethnocultural designing was approved. This model included the following types of project activities: search and forecast activities, development of the detailed design and project concept, carrying out business game for examination of projects, protection and public presentation of project works.